Modifying collision via SetTile does not recreate physics state or mark it dirty to do so later

UE - Gameplay - Paper2D - Jun 24, 2015

It should probably mark it as dirty but not recreate until end of frame (or expose it as a param to the method) since procedural generation would be too slow otherwise. We should also offer a funct ...

Launch Game Crash with None Distribution Method in Cascade

UE - Graphics Features - Jun 24, 2015

When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...

The DefaultSceneRoot's tooltip claims adding a new scene component will automatically replace it as the new root, but this is no longer true

UE - Gameplay - Components - Jun 24, 2015

The DefaultSceneRoot's tooltip claims, "Adding a new scene component will automatically replace it as the new root", but this is no longer true in 4.8 and 4.9. Instead, the DefaultSceneRoot remains ...

Material Usage Flags not triggering Source Control

UE - Rendering Architecture - Materials - Jun 24, 2015

Usage Flags are not correctly marking Materials as dirty when automatically setting and with using a Source Control method. Compact Repro Steps from User: "To reproduce: Create a entrance level th ...

Duplicating meshes in blueprint improperly place transform widget and initially does not appear in viewport

UE - Gameplay - Blueprint - Jun 24, 2015

If a mesh is duplicated within a blueprint components panel, it will be invisible in the viewport, the transform widget will incorrectly align itself and refrain from moving, and if the transform wi ...

Editor crashes when child blueprint uses billboard in construction script

UE - Gameplay - Blueprint - Jun 24, 2015

The editor is crashing when a child blueprint uses a billboard in the construction script after hovering over 'apply instance changes to blueprint' from the details panel. ...

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project

UE - Gameplay - Jun 24, 2015

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project. The user reporting this reports a memory leak and crash, but I have not been able to reproduce that in partic ...

Screen goes black for the oculus rift when changing the Screen percentage on an AMD 200 Series graphics card

UE - Platform - XR - Jun 24, 2015

When setting the mirror mode and the screen percentage the screen on the oculus rift will go black if you are using an AMD 200 series card. ...

Precomputed Visibility no longer calculated on Landscapes

UE - LD & Modeling - Terrain - Landscape - Jun 24, 2015

Placing a Precomputed Visibility Volume around or through a landscape does not seem to calculate precomputed visibility for that landscape. This is a regression from behavior in 4.7.6. Also Tested ...