If compile is pressed after adding a variable or node to a blueprint component that has a variable referenced within another blueprint actor, the editor immediately crashes. Frequency: 1/1 Crashr ...
When using the Draw line node the line thickness will not change. The value appears to always be equal to 1. ...
Comments on the final material input node will be erased when closing and reopening the material. ...
If a skeletal mesh component is has SetTickableWhenPaused set to true then the editor will crash when the game is paused. This happens when set in blueprint or code. ...
Adding a BP structure as a local variable to a function in a UMG widget graph will display the correct default values in the editor, but zero out to per-element defaults at run time. Update: Other ...
Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...
APlayerController::ClientStartOnlineSession() checks PlayerState at the start of a game after loading a level. Due to time needed to load in, client player state may may return NULL ...
If a collapsed or new function is opened and the mouse wheel scrolled to zoom the viewport camera in or out while setting in the new function, it will continuously jerk back to the original position ...
While the editor is compiling a hot reload, if project code is changed and the compile is canceled, code changes are not reflected upon next editor compile. ...
If "lerp" is typed into the context menuof the material editor, "linear interpolate" will not appear as one of the options within the menu. Typing "Linear Interpolate" or pressing L+LMB works as exp ...