Painted Vertex Color on Meshes in BPs do not save when Movie is generated from Matinee

Tools - Jun 16, 2015

When you render out a movie from a Matinee, the painted Vertex Colors on a Blueprint does not render, the meshes in the Blueprint revert to imported vertex color. Also Reproduced in 4.8.0 and Main ...

Using Tortoise SVN causes the engine's source control to be inconsistent

Tools - Jun 16, 2015

If a user decides to use Tortoise SVN, the error messages given for needing to have things checked out is inconsistent. If there is a blueprint which references another blueprint, and the reference ...

Crash from FGameplayDebugger when pressing PIE after Dragging PlayerController to Empty Player Component

UE - AI - Jun 16, 2015

A crash occurs after dragging an 'Empty Character' actor into the viewport and attempting to add the 'PuzzlePlayerController' as a component by dragging it into the components list via the 'Details' ...

Input pin disappears if split on GetScreenSpacePosition node

UE - Gameplay - Blueprint - Jun 16, 2015

If the input pin of a GetScreenSpacePosition node is right clicked and then the user presses "split struct pin", the pin will disappear. Workaround: Press refresh node in RMB context menu. ...

Crash occurs if the Recast Navmesh is set to Dynamic and the BehaviorTree runs a 'Does Path Exist' decorator

UE - AI - Jun 16, 2015

Crash occurs if the Recast Navmesh is set to Dynamic and the BehaviorTree runs a 'Does Path Exist' decorator. Crashreporter info: [Link Removed] ...

Unable to find files in packaged HTML5 build

UE - Platform - Mobile - Jun 16, 2015

Any build after the first fails to start in the browser, this happens with new projects as well. He also included his project on the AnswerHub thread and it's downloaded onto my computer if he delet ...

Get Random Point in Radius is not deprecated, but marked to be deprecated

UE - AI - Jun 16, 2015

Get Random Point in Raduis is being replaced by Get Random Reachable Point in Raduis. In the code it is marked, commented and all but actually completely deprecated. Just needs to be pulled out com ...

Exporting Mannequin to Blender then Re-importing to UE4 Incorrectly Rotates Animations by 90 Degrees

OLD - Anim - Jun 16, 2015

Exporting the UE4 Mannequin to Blender then re-importing to UE4 breaks the animations, causing them to reimport rotated 90 degrees ...

When a blueprint in derived from an existing widget the user no longer has access to the designer tab

UE - Editor - UI Systems - Jun 16, 2015

If a user derives a blueprint from an existing widget that derived blueprint will no longer have access to the designer tab. ...

4.8 Tonemapper does not yield pure black unlike 4.7.6

UE - Graphics Features - Jun 16, 2015

User is reporting the Post Process is rendering a grainy background in 4.8 compared to a solid Black background in 4.7.6. in 4.7.6[Image Removed] in 4.8.0[Image Removed] ...