I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...
The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...
This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage[Image Removed] If I opened PostAnimBP directly and compiled it, it also played on AnimMont ...
This issue has not occurred in previous versions and seems to occur from 4.27. ...
In the AnimNode_Slot code, It seems that update() and evaluate() should be called by following order because in TickAnimation step, we need to make MontageEvaluateData valid.SkeletalMeshComponent::U ...
In the case of "Reimport Base Mesh + LODs", there is no crash. ...
This issue seems to occur when using Cook on the fly on a Material that is branched on the Static switch. This issue also seems to occur on the console. Regression = Yes, issue is not reproduced // ...