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UE - Graphics Features - Oct 6, 2021

I get a compile error when using Particle SubUV nodes and tessellation.

UE - Niagara - Oct 6, 2021

I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...

Compilation error when using Particle SubUV in Niagara Mesh Particles with Raytracing enabled.

UE - Niagara - Oct 12, 2021

The licensee has shared the following workaround for modifying NiagaraMeshVertexFactory.ush. struct FVertexFactoryInterpolantsVSToPS { TANGENTTOWORLD_INTERPOLATOR_BLOCK #if USE_PARTICLE_SUBU ...

PostProcess AnimBP of Skeletal Mesh set to Additional Meshs in AnimMontage is not evaluated

UE - Anim - Runtime - Oct 14, 2021

This issue does not evaluate PostProcessAnimBP for skeletal meshes set to additional meshes in AnimMontage[Image Removed] If I opened PostAnimBP directly and compiled it, it also played on AnimMont ...

Sequencer crashes when using Transform variable added to Scene component BP

UE - Anim - Sequencer - Oct 18, 2021

This issue has not occurred in previous versions and seems to occur from 4.27. ...

Crash when using AnimBudgetAllocator

UE - Anim - Runtime - Oct 21, 2021

In the AnimNode_Slot code, It seems that update() and evaluate() should be called by following order because in TickAnimation step, we need to make MontageEvaluateData valid.SkeletalMeshComponent::U ...

Crash when reimporting SkeletalMesh with custom LOD

UE - Editor - Content Pipeline - Import and Export - Oct 29, 2021

In the case of "Reimport Base Mesh + LODs", there is no crash. ...

Material does not render correctly when launched with Cook on the fly

UE - Rendering - Architecture - Shaders - Nov 8, 2021

This issue seems to occur when using Cook on the fly on a Material that is branched on the Static switch. This issue also seems to occur on the console. Regression = Yes, issue is not reproduced // ...