When adding new HISM instances, actors using SpeedTree -> WorldPositionOffset material are reset. 4.19 Repro project provided by user. I was unable to get WPO wind working in 4.18, I did noticed th ...
Foliage: Speed tree wind is reset for every add/remove/update on instances What is happening:When we invalidate the render state, proxy are recreated, causing the wind to be removed and add again, ...
After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...
User's project fails to build when using -nativizeAssets in the project launcher Box Link: [Link Removed] ...
A Level Sequence in QAGame doesn't cook deterministically, and is always included in patches. Possibly related to [Link Removed] ...
Some maps in QAGame don't cook deterministically, so are always included in patches. ...
Some textures don't cook deterministically in QAGame, and are thus always included in patches. Potentially related to [Link Removed], unsure if that texture compression is used for these assets. T ...
UDN case link with this ticket [Link Removed] ...
Overridden functions in Child Blueprints cannot be converted to/from pure functions. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2601051) ...