Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...
The listen server will see jitter in clients character movement and animations. This is hard to notice without the "slomo" command but is extremely obvious using "slomo". Clients will see server and ...
When load is called user encounters: [UE4] [2019.11.20-23.42.09:282][575]LogStreaming: Warning: Failed to read file '../../../QAGame/Saved/SaveGames/TestSlot.sav' error. The integer value does not ...
Reloading a regular texture will convert it to a virtual texture if the size is greater or equal to the "Auto Virtual Texturing Size" setting. This is often not the desired behavior. The status of t ...
UPD: According to Affects Version field, issue reproduces in 4.26, Regression for 4.27 - No. ...
While stepping through blueprints utilizing breakpoints, the step/stop/resume buttons often change places slightly depending upon which nodes are being stepped through. This can be problematic while ...
Occurs in: Releases 4.7.6 CL:2510309 Main 4.8 CL:2513846 When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected. This isn't typicall ...
When running the construction script of an actor blueprint, user-defined variables are reset to NULL each time the script is run. This seems inconsistent, as if the variables are set to Expose on S ...