When trying to convert a non-WP map with OnlyMergeSubLevels enabled crash after a while ...
Blueprints copied or moved to another level do not retain variable references to other Actors that are also copied or moved. Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843) ...
One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first o ...
When a datatable is based off a struct with a timecode variable it will crash when opening. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, 4.25 Preview 4 CL#12366721, 4.26 CL#12123513 ...
Static Mesh Component variable defaults cannot be set in the Details panel. No options are available in the dropdown, even if the Blueprint already has StaticMesh components assigned. Reproduced in ...
This problem is caused by an incorrect calculation of the number of chunks in the read request. Here is the workaround applied by the licensee : int64 FSignedArchiveReader::PrecacheChunks(TArray<F ...
When using distance fields with instance meshes from the foliage tool everything works correctly, however, when simulating or PIE the distance fields will be removed. This working correctly in 4.7.5 ...
https://udn.unrealengine.com/questions/305453/skylight-makes-our-level-entire-green.html Licensee was seeing this only on this device: SM-G906S Android 5.0.1 Adding glFlush call in CaptureSceneToS ...
With Generate Navigation Only Around Navigation Invokers enabled and Runtime Generation set to Dynamic Modifiers Only, AI characters with Navigation Invokers do not generate a nav mesh around them i ...
When you use the IsOverlappingActor node to determine whether or not something is overlapping another actor, it returns false regardless of whether or not you're actually overlapping another actor. ...