This is a top community crash occurring on Linux. The two linked CrashGroups have nearly identical callstacks. A log file is attached. Additional information is currently unavailable. Callstack f ...
Android devices cannot find a hosted match over Wi-Fi (IPv4) from another Android device despite being connected to the same Wi-Fi network with matching subnets. The host prints the following messa ...
This is an early trending crash coming out of the 4.18 previews. It occurs on Mac, and all affected project names indicate it is related to AR. Users have not provided any descriptions of their ac ...
When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...
System successfully compiled with 16 warnings. /Engine/Generated/NiagaraEmitterInstance.ush:2732:250: note: variable 'OutMaterialMultiplier' is declared here void SolveDistanceSpringMaterial_Emitter ...
This is a low frequency but trending crash coming out of 4.18. User DescriptionsAttempting to open a copied/converted from 4.16.3 project on 4.18 preview 4. Problem arose after preview 3. Was able ...
Summary When CreateShapes_AssumesLocked fails during async body creation, the failed FBodyInstance is left in Bodies[] with a released actor handle. InitDynamicProperties_AssumesLocked is then called ...
Affects: 5.8 (verified on Release-5.8), Windows, EditorSummary Adding fx.Niagara.DataChannels.Enabled=true to an ini file makes the Niagara editor assert when a Data Channel Read is created. The sa ...
This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...
Macro that causes an infinite script recursion error crashes editor and produces errors in output log referring to UnrealScript. Frequency: 3/3 Crash Reporter; [Link Removed] ...