Touches on windows generate 2 mouse events.

UE - Editor - UI Systems - Slate - Mar 22, 2017

The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...

Font advance and fallback font metrics have issues in 4.16

UE - Editor - UI Systems - Slate - Jun 5, 2017

There were some font regressions in 4.16 that we've since fixed (CL# 3456916 and CL# 3425681). These are affecting live users so we should get them into the next 4.16 build. ...

Adding an actor with a default property track immediately after opening a sequence will crash the editor

UE - Anim - Sequencer - Aug 14, 2020

If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...

Box image size changes depending on texture resolution

UE - Editor - UI Systems - Sep 30, 2020

When the resolution changes, the cutting position seems to change depending on the margin setting. ...

Foliage Paint Brush present when interacting with UI

UE - Editor - Workflow Systems - Jul 13, 2016

Instanced subobject property values nested inside struct members are copied from default data at object initialization time, possibly leading to an EDL error at runtime.

UE - CoreTech - UObject - Aug 18, 2021

When initializing struct members from default data at UObject initialization time, we are currently copying struct properties that contain instanced subobjects from the default data. This can potent ...

Double clicking (quickly) on a combo box (String) will cancel the next click event for the ComboBox (String)

UE - Editor - UI Systems - Jan 15, 2015

A user has found that if they quickly double click the combobox (string) the next time they click it, it will not open as it should. They will then have to click an extra time to open the combobox ( ...

UMovieSceneUserImportFBXSettings is not a blueprint type.

UE - Anim - Sequencer - Jan 20, 2021

This class is needed for FBX importing through blueprints. It needs the BlueprintType class specifier. ...

MoviePipeline: OnExecutorErroredImpl has inverted bError bool usage

UE - Anim - Sequencer - MRQ - Aug 8, 2022

OnExecutorFinishedDelegateNative and OnExecutorFinishedDelegate broadcasting an bFatal into a bSuccess parameter which is inverted. Canceling a render should be considered an error, not a success. ...

Users can't change flags on asset entries in PSD when the asset was added via a Branch In notify

UE - Anim - Gameplay - Mar 19, 2025

Assets added to a PSD via a Branch In notify can't have their flags changed within the database. When the flags (like mirror, disable, etc) are changed, they revert back to the original value when ...