Editor shortcuts can cause conflicts with input bindings (PINW)

Tools - Apr 9, 2015

Edit MattK: I think the simplest and safest solution to this is to simply prevent all input from leaving a running play in editor viewport. A user wants to bind CTRL key to crouch, and when they u ...

Editor crashes when setting return value pin to object variable in widget blueprint

UE - Gameplay - Blueprint - Apr 9, 2015

Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...

Creating an asset with the same prefix as another cancels name change process

UE - Platform - Linux - Apr 9, 2015

When creating an asset, if the beginning of the name is the same as the full name or another asset it will cancel the process Workaround: Adding a change (such as "X") to the beginning of the seco ...

Cannot import multiple assets to content browser at once on Linux

UE - Platform - Linux - Apr 9, 2015

When importing assets in the content browser only one asset can be selected at a time. Ctrl+LMB does not select more than one asset. Shift+LMB does not select a group of assets. ...

Change GetDisplayName to same behavior in all builds.

UE - Gameplay - Apr 9, 2015

Edit MattK: The display name is different when running PIE through the editor. This sort of inconsistency seems wrong. We should probably not ever be using the display name. Spaces are removed fro ...

Actor loses initial values when packaging for windows

UE - Gameplay - Blueprint - Apr 9, 2015

A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When t ...

Destructible Meshes will flicker in a Packaged Game

UE - Simulation - Physics - Destruction - Apr 9, 2015

Destructible chunks will flicker after the DM has been fractured. These chunks will flicker until they are in a sleep state. Using Sensitive Sleep Family will allow this to stay prolonged. Waking th ...

Flipping faces on a brush affects all other brushes

UE - LD & Modeling - Modeling Tools - BSP - Apr 9, 2015

Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...

Make some changes to manifest generation

UE - Platform - Mobile - Apr 8, 2015

Apply the two changes discussed in the thread (add the key, and also add a setting to allow MANIFEST node changes) ...

Editor no longer saves the layout through the editor menu

Tools - Apr 8, 2015

If you re-position the editor windows and hit save layout, the layout is not saved. ...