If a user enables the 'Lock Read-Only Levels' option in the Levels tab (Window -> Levels) of the editor and then attempts to submit a level to source control, it will cause the editor to crash. Not ...
Creating a C++ project and then attempting launch on for Windows 64 causes a fatal error crash in 4.8 preview 2 binary from launcher. Project recovers from fatal error and can then package and run . ...
Overlap trigger on Event Begin Play doesn't work after converting project from 4.7.6 to 4.8 P2. The user thought this was related to using Custom collision object types but it is reproducible with ...
If the user places a trigger volume into the level and then drives the car into it the over lap event will not trigger ...
If the user uses multiple 3d Widget components with in a single actor they are rendered in order of the closest widget to the screen. This can cause widgets that are behind another widget to clip in ...
When selecting grouped actors within the viewport and attempting to use the 'Show Only Selected' visibility option from the right-click menu, the actors will be hidden. It is only when you select th ...
In the answer provided by the developer for AnswerHub question, "Select Node" is not supported in the AnimGraph. However, the user is still able to select and add this to the AnimGraph which is caus ...
If a user is holding down a button on the mouse and the Set Keyboard Focus node from blueprint is called on a 3D widget, the button that is being held down on the mouse is reset to the 'Released' po ...
dtNavMeshQuery::findNearestPoly uses hardcoded array size which results in errors when search radius would require using more polygons then hardcoded the 128. ...
Licensee has found that when using the submit to source control option in the editor, assets which are deleted to a submitted changelist via the engine are re-uploaded when a person immediately uplo ...