ProceduralMesh created by ImpostorBaker cannot be saved.

UE - Graphics Tools - Modeling Tools - Mesh Editing - Jan 12, 2023

Clearing the DynamicMaterial reference will save it, but several licensees have inquired about it, so it would be kind if it were corrected. ...

ForwardRendering does not render Single Layer Water and Volumetric Cloud correctly.

UE - Graphics Features - Jan 12, 2023

It seems to be due to the addition of the bIsWaterPixel decision in Engine\Shaders\Private\VolumetricRenderTarget.usf. ForwardRendering cannot access GBufferB. ...

Using justification on an Editable Text Box delays one frame

UE - Editor - UI Systems - UMG - Jan 17, 2023

The display implementation is in the level blueprint. [Image Removed] ...

Ocean does not completely fill water zone in certain circumstances

UE - Graphics Tools - Terrain - Water - Jan 26, 2023

Issue reported in [Link Removed] by [Link Removed] 1. Add one component to the 8K Landscape. [Image Removed] 2. Adding Ocean will not render correctly. [Image Removed] [Image Removed] These ca ...

LOD ScreenSize per platform is not reflected in the mobile preview

UE - Platform - Mobile - Jan 31, 2023

in 5.0 or 5.1, MinimumLOD  per platform can be previewed in the mobile ES3.1 preview mode, but It seems that the LOD ScreenSize per platform is not reflected in the mobile preview. ...

Alpha blending is done twice when using RenderOpacity of RetainerBox's parent slot

UE - Editor - UI Systems - UMG - Feb 10, 2023

Licensee reported that alpha blending is done twice in the code below, and the fix below seems to fix it. .\Engine\Source\Runtime\UMG\Private\Slate\SRetainerWidget.cpp From:const FLinearColor Compu ...

Errors occur when moving duplicated Material Instances

UE - Rendering - Architecture - Materials - Feb 9, 2023

Licensees have reported that two UMaterialInterfaceEditorOnlyData objects are being created for duplicated assets, causing a name conflict when renaming. ...

Index of Texture Cube Array cannot be specified with VisualizeTexture on D3D11

UE - Rendering - Architecture - RHI - Feb 8, 2023

Licensees have reported that they always see Index 0 for Texture Cube Arrays. Looking at the RenderDoc, Index1 has a white texture but it's not actually visible.[Image Removed] ...

NiagaraEditor timeline folders are not saved correctly

UE - Niagara - Feb 8, 2023

It works correctly in 5.0.3. ...

TSR ghosting when see through translucent wall

UE - Rendering - Graphics Features - Feb 7, 2023

see through a translucent material will cause ghosting  This issue did not occur in 5.0, it occurs when using TSR on UE 5.1 or later. ...