Non-Ray Tracing Shadows are only cast from lights on meshes assigned to the same Lighting Channel. When enabling Ray Tracing Shadows this is not the case. Lights will still cast Ray Tracing Shadows ...
If a local variable set variable is copied/pasted over to a second blueprint and the input pin is promoted to a local variable, compiling the blueprint will cause a compile error to appear until the ...
Duplicate slots are being created automatically under the Default Group in the AnimSlotManager. This is causing some problems because it replaces the originally created slot with the duplicate in t ...
Objects parented to a Destructible Mesh within a bp will not follow if the DM is simulating physics. ...
IgnoreActorWhenMoving node doesn't work if the actor variable is set per instance. ...
Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...
When a SceneCapture2D actor is added as a Component to a Blueprint actor and the Render Target is assigned to a UI component in the level, the screen flickers at a rapid pace. The effect is slightl ...
Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...
When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...
This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...