When a Blueprint contains a node that was added by a plugin (ex: GetBatteryLevel node added by Optional Mobile Features Blueprint Library), nativizing the BP in 4.16 completed fine but 4.17 gives a ...
Monitor Directories feature in the editor preferences does not auto import or re-import from network locations. There is no issue if the location of the folder is local. This issue does not appear t ...
Suggested fix from licensee: After investigation, it seems that the filename is passed as a string instead of a FileReference in Script.cs:84. Fixing the issue seems to be as simple as changing th ...
Regression: The UI for the Parameters window in a Niagara System is different from UE5/Release-5.0 to UE5/Release-5.1, so the issue cannot be replicated in Release-5.0 This issue occurs when going ...
The camera is much lower in Latest (4.17) version of the engine than it was in the previous (4.16) version of the engine. Tested with the oculus rift Regression ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
When running Shooter Game, Highrise map, there are red artifacts rendered in the boundary areas between AO and Reflections. This is a regression from 4.7.6. In 4.7.6 - [Image Removed] In 4.8.0, Li ...
The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...
Tested in: //UE5/Release-5.0 CL 16682836 Live Binary //UE5/Release-5.0 CL 18747223 GitHub(Attached Gif) Similar to [Link Removed] and [Link Removed] in the sense that the action results in a float ...
This is not a regression against 5.0. Tested in //UE5/Release-5.0 CL20979098 However, as users have pointed out, this is a departure from UE4. The same process in 4.27.2 demonstrates the building d ...