This is an infrequent but trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. The last "User Activity" on all crashes r ...
The SetHardwareCursor function sometimes doesn't update when clicking and holding the left mouse button on a widget component, like a button, and causes the cursor to default back to its normal icon ...
Certain Materials do not render on Destructible Meshes in Standalone and Packaged projects. I'm unsure of the exact cause but disabling "Used with Skeletal Mesh" in the materials Details panel, then ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 742 FBoxSphereBounds UModelComponent ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 174 if (GWarn) 175 { ...
Some changes were made to the Levels window for 4.17 which allowed sublevels to be organized into folders. It appears a side effect of this change was that levels can no longer be manually reorganiz ...
There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...
When using SceneCapture2D and trying to edit the "Primitive Render Mode" (found in Details panel, Scene Capture) you can select the "Render Scene Primitives (Legacy)" and the "Use ShowOnly List" opt ...
Widget component disappears on Compiling the Widget blueprint. If an actor is using a widget component and the corresponding widget blueprint is compiled. The instance of the widget component in the ...