Ontextchanged is not fired in mobile device.

UE - Platform - Mobile - Jun 22, 2016

Ontextchanged is not fired in mobile device. Both iOS and Android. ...

"Enabled per poly collision" under "Support compute skincache" is ON causes a crash at runtime

UE - Simulation - Physics - Aug 16, 2018

It seems that "Enabled per poly collision" with "Support compute skincache" causes a crash at runtime immediately. We can easily reproduce it with ContentExample. The logs at the crash timing... L ...

Failure packaging for android that supports both armv7 arm64 with GoogleVR plugin enabled

UE - Platform - XR - Aug 30, 2016

Unable to package a build for android (ATC) if the GoogleVR plugin is enabled and both arm64 and armv7 are supported. This does not reproduce if you turn off GoogleVR. This does not reproduce if yo ...

Choosing Supported Platforms "Desktop (Win+Max+Linux)" Still Warns Against Packaging for those Platforms

Tools - Sep 23, 2019

Only checking the Desktop (Win+Mac+Linux) option in supported platforms for packaging results in warnings. Even though this one option should cover all three desktop platforms it still causes a warn ...

User defined struct pins shows display a string of letters & numbers when switching Editor language

UE - Gameplay - Blueprint - Jan 18, 2017

Editor language switch can turn struct get/set nodes pins(split) to display extra string of letters & numbers after their original name. ...

Crash When Opening Static Mesh After Enabling Forward Shading And Disabling "Support Stationary Skylight"

UE - Graphics Features - Apr 17, 2017

After enabling forward shading and disabling "Support Stationary Skylight" opening a static mesh in the static mesh editor will crash the engine. REGRESSION? Yes Crash Did NOT occur in 4.15.1 CL ...

Importing Alembic/ABC File with Large Number of Morph Targets Breaks Morph Targets

OLD - Anim - Jun 18, 2018

When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project) -Number of morphs is no ...

Warning "Failed to build lighting!!! Static Lighting on World Partition maps is not supported." is thrown on World Partition maps

UE - World Creation - Worldbuilding Tools - World Partition - Mar 16, 2022

A warning is thrown "LogStaticLightingSystem: Warning: Failed to build lighting!!! Static Lighting on World Partition maps is not supported." when building lights in any World Partition map. ...

Get viewport size returns unexpected values when Windows scaling is 125% or higher and High DPI support is enabled

Tools - Nov 26, 2018

Get viewport size node returns unexpected values when the user has set the windows scaling higher than 100% and has also enable High DPI support. ...

Oculus Quest Link with OpenXR fires action events multiple times when multiple action events are bound to the same key

UE - Platform - XR - Jul 14, 2021

From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...