Importing Camera FBX into a sequence can crash with a headless editor

UE - Anim - Sequencer - Mar 19, 2021

In a headless editor instance we will not be able to send toasts to the user, and we should not notify slate. The Sequencer Tools function library calls MovieSceneToolHelpers::ImportFBXCameraToExist ...

Importing FBX file with same material slots and texture names has bugs

UE - Editor - Content Pipeline - Import and Export - Jul 31, 2020

When importing a file from Blender, UE creates the correct number of materials, but the number of textures is incorrect and is being overwritten, and not importing the correct amount. Tested and re ...

FBX sockets (that are parented to a mesh) import rotated when using axis conversion

UE - Editor - Content Pipeline - Import and Export - Nov 4, 2016

If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation. See attached images. ...

Crash when exporting static mesh actor to FBX (Array index out of bounds)

UE - Editor - Content Pipeline - FBX - Apr 25, 2025

I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...

Incorrect UVs in imported .fbx files when "Collapse by material" or "Collapse all" is used.

TM - Interoperability - Mar 18, 2025

UVs appear to be broken when client file is imported using Collapse by Material or Collapse All.  ...

Reimport Skeletal Mesh break Morph Targets if you have Active Reduction on base LOD

UE - Editor - Content Pipeline - Import and Export - Aug 27, 2019

Reimport broken from uDatasmith when moving from 4.22 to 4.23 project

UE - Editor - Content Pipeline - Datasmith - Importer - Sep 5, 2019

Namespaces are not removed when importing Skeletal Meshes from FBX, and breaks the importing of referenced Animations

Tools - Jul 24, 2018

Namespaces in skeletal mesh FBXs are coming in as prefixes to the bone name. This issue did not appear in 4.19.2 (CL-4033788), as seen in the attached picture. This issue was reported and tested in ...

Datasmith Max import- Datasmith reimport Material option missing after reopening UE4

UE - Editor - Content Pipeline - Datasmith - Exporters - Jun 8, 2018