In a headless editor instance we will not be able to send toasts to the user, and we should not notify slate. The Sequencer Tools function library calls MovieSceneToolHelpers::ImportFBXCameraToExist ...
When importing a file from Blender, UE creates the correct number of materials, but the number of textures is incorrect and is being overwritten, and not importing the correct amount. Tested and re ...
If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation. See attached images. ...
I set the Forced LOD Model on the mesh component > 1, then tried to export, this is what causes the crash. Here is my suggested fix, we just don't use Git or I'd do a PR: In the else() branch of FF ...
UVs appear to be broken when client file is imported using Collapse by Material or Collapse All. ...
Namespaces in skeletal mesh FBXs are coming in as prefixes to the bone name. This issue did not appear in 4.19.2 (CL-4033788), as seen in the attached picture. This issue was reported and tested in ...