Live Link Hub hang when discovering YUV444 encoded takes in Capture Manager

UE - Virtual Production - IO - LiveLink - May 28, 2025

When using Capture Manager in Live Link Hub to discover takes which contain video encoded with the YUV444 pixel format will cause the application to hang. The Windows Media Foundation library used ...

Editor becomes unresponsive/freezes when a Geometry Collection is destroyed by a Hit Event while simulating

UE - Simulation - Physics - Destruction - Apr 19, 2023

This is a regression. Tested in //UE5/Release-5.1 CL23901901 When a geometry collection is destroyed by an On Hit event the editor becomes unresponsive and never recovers. No crash is generated. ...

While using Rootmotion with blendout, the velocity will always fallback to 0.

UE - Anim - Gameplay - Apr 19, 2019

We skip CalcVelocity for CharacterMovement while HasAnimRootMotion, and we do ExtractedRootMotion.MakeUpToFullWeight() anyway.  This caused problem that when we blend out a rootmotion anim, it will ...

Root Motion interpolation is incorrect when use URO

UE - Anim - Runtime - Aug 3, 2018

According to Licensee's report, Root motion is incorrect when use URO. I Investigated, in the case of "Montages Only" become TrailMode in URO. Normally Animation Interpolation has implementation, ...

Artifacts when using virtual textures for multiple attributes in material layers

UE - Rendering Architecture - Materials - Sep 29, 2022

When using the Material Layer system and virtual textures, the number of physical texture samples in the shader increases with the number of material attributes that a virtual texture writes to. The ...

WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined property (bSimulatePhysics), throws an error

UE - Framework - Apr 15, 2025

WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined class property (bSimulatePhysics), throws an error in the logs: LogEditCondition: Error: EditCondition pa ...

DAE Import - Missing geometry in imported .dae model from Cabinet Vision

TM - Interoperability - Mar 27, 2025

Reported in SF [Link Removed] Client created a ,dae file in Cabinet Vision. When imported into TM, geometry will be missing, such as the walls and parts of the cabinets. Tested and occurs in TM 20 ...

Getting the Outer (GetOuter()) inside AssetUserData::PostEditChangeOwner added to an instanced actor in a level returns the Outer marked with "Trash"

UE - Framework - Nov 20, 2024

When you call GetOuter() inside AssetUserData::PostEditChangeOwner, the Outer that is returned, is marked as "Trash". This is because the object is constructed again when an AssetUserData is added. ...

CachedMaxDrawDistance value are not updated by CullDistanceVolume in persistent Level

UE - World Creation - Worldbuilding Tools - World Composition - Dec 16, 2022

in PIE, RerunConstructionScript() is executed and actor's CachedMaxDrawDistance is updated as expected. in packaged game, RerunConstructionScript() is not executed  so, CullDistanceVolume is not u ...

Unnecessary reference remains in material instance when using StaticSwitch in material

UE - Graphics Features - Aug 7, 2019

1.Create a material that switches textures using StaticSwitch. 2.Create a material instance and toggle the switch to overwrite the texture. 3.Then return the static switch settings to their defaul ...