Cannot generate a callstack from the user's dll

UE - Foundation - Core - May 26, 2015

The dumplogs and any other logs requested from this user are listed within this AnswerHub post. I do have the DMP logs currently on my PC if you're unable to download them, they're 1.9GB Jarek S. h ...

Physics objects will bounce unrealistically just before coming to rest

OLD - Anim - Jun 5, 2017

Physics objects will bounce unrealistically just before coming to rest. This is most noticeable with the large cube in the 1st Person template project. It also happens with the smaller cubes but not ...

UE Editor 5.3 - Level Viewport - Unlocalized Issues

UE - Editor - Workflow Systems - Jun 23, 2023

How to Reproduce: 1. Open Editor 5.3 (ReltestB) in Localized version (culture= ) 2. Click on the "show" icon in the level viewport 3. Navigate to the following locations in the Show menu and observ ...

Compile error packaging for iOS and tvOS from Windows

UE - Platform - Mobile - Sep 29, 2016

Following error is displayed in the output log when trying to compile for tvOS:LogPlayLevel: UnrealBuildTool: In file included from /Users/engineqa/UE4/Builds/RDU-WD-7313/D/Build/joseph.wysosky_Main ...

User Defined Enum Display Names aren't deterministic for localization/cooking

UE - Editor - UI Systems - Localization - Feb 1, 2016

UUserDefinedEnum contains an array of FTexts which are supposed to be used as localized display names, however these are populated from the underlying UEnum type using the meta-data on the object. T ...

Cannot debug code projects in the binary engine

UE - Foundation - Cpp Tools - UnrealBuildTool - Jun 6, 2017

Code projects in the binary version of 4.16.1 cannot be launched without the Editor in the debugger in Visual Studio. The project hits a breakpoint while launching, with the following showing in the ...

Recast rcScopedDelete<T>::resizeGrow copies too many elements

UE - AI - Navigation - Nov 5, 2024

Context The Recast module has a helper struct rcScopedDelete for allocating, resizing and automatically freeing the allocated memory when the struct goes out of scope. Its allocation functions can ...

Syncing Font Assets through Subversion can cause a crash

Tools - Jun 5, 2017

A licensee is having issues syncing their fonts folder from within the editor using Subversion. This issue only occurs with their Fonts folder; with the callstack they supplied, this leads me to bel ...

Cook fails when a MetaSound Source object is referenced utilizing FObjectFinder in C++

UE - Audio - MetaSounds - Apr 27, 2022

Android Cook fails when a MetaSound Source object is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3 UATHelper: Cooking (Android (ASTC)): LogInit: Display: LogMetaSound: Error: Target int ...

Editing Blueprint default values will make the level it is contained in get marked as dirty

UE - Gameplay - Blueprint Editor - Mar 10, 2023

When Blueprint default values are edited, those edits will also be propagated to any active instances in the level. Each edit event will mark the level as dirty. Similarly, in a World Partition map ...