A licensee has reported a regression from 4.18.3 to 4.19.2 that is causing crashes to occur in their project. The crash occurs when walking onto their foliage in a packaged game. This does not happe ...
When modifying the properties of a Skylight actor as a component within Blueprints, the changes are not reflected in the Blueprint viewport. If you drag the blueprint into an empty scene and modify ...
Using the mouse input to show the mouse cursor acts like an Alt+Tab. When clicking the mouse input again to no longer show the cursor, the camera controls stop at the edge of the screen. Reported i ...
When using the FBX Scene Import into Level with default settings so that the actors in the BP import as static, if you reimport them they will then be set to Movable in the BP. This is not a regre ...
When importing an animation using the same import settings as the imported skeletal mesh it is meant for part of the mesh is rotated 90 degrees around the root. The files that were used to verify th ...
When loading a Sub Level from the Persistent Level of World Composition, the offset of WorldComposition is applied when loading the Sub Level by itself. The offset can be applied repeatedly when rel ...
Placed Editor Utility Base was recently deprecated and users who require the functionality of ticking in the editor are unable to use "Editor Utility Actor" or "Editor Utility Widget." A couple of u ...
Attempting to package a runtime plugin in 4.20 results in the following error: ERROR: System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unreal Projects\4.20\PluginTest\Test ...
After moving a level into a folder and fixing the redirectors (right click in content browser) the project will package a Null reference without throwing an error. This will let you create a project ...
There is a distortion that occurs with Apex cloth when changing the World Origin location. This distortion occurs when you approach after the world origin has been changed. This issue is similar to ...