Assertion failed: GConfig->GetInt(TEXT("TextureStreaming"), TEXT("MinTextureResidentMipCount"), MinTextureResidentMipCount, GEngineIni) [Link Removed] [Line: 346] CrashReport: [Link Removed] This ...
It seems there's a bug that in some circumstances AI's BlackboardComponent doesn't get registered for synced keys updates. After a short investigation it turns out that some code got stomped and BB ...
Upgrading a code project created in a binary Engine version to an Engine built from source code results in the solution configuration and solution platform in Visual Studio being set to Debug and Wi ...
Tutorials window appears after selecting "Don't remind me again" when you right click the icon. See forum URL ...
A user reported that the FOculusRiftHMD::EnablePositionalTracking() function is missing a call to UpdateHmdCaps() so that the status of the HMD is correctly updated. The user's suggestion for this ...
When building for iOS on PC, if the remote mac only has a distribution provision and a distribution build is being created, then the build will fail to sign as we automatically sign the initial stub ...
I ran into this in the GDC VR demo in a 4.6 build and it made life pretty difficult. I expect it still exists in main, I can provide necessary FX files in QA game if needed. ...
A user with a 4k monitor is requesting that we allow sub-editors to be docked alongside the viewport instead of behind it. (he only has one monitor) For instance, you open a blueprint and you want ...
A player with UMG widget created on BeginPlay works fine when hitting play with only 1 player, but if you set the number of player > 1 it will crash. User believes this is somewhere related with t ...
Several Users are experiencing crashes on importing a 4.6.1 project into 4.7.0 (Release) Here are the crash reporter links: [Link Removed] [Link Removed] [Link Removed] [Link Removed] [Link Removed ...