If a local variable is present within an event graph and then copied in a collapsed node, the copied variables will have a warning: "Unable to find local variable with name 'NewLocalVar_0' for Get ...
If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...
If a foliage object is already placed in level at a location, it will delete any static mesh that is placed in the same location. ...
actors that are deleted via blueprints remain in the scene outliner during PIE Regression: No (Issue was occuring in 4.6)https://answers.unrealengine.com/questions/44271/why-are-destroyed-actors-in ...
Local variables do not appear in the context menu inside collapsed graphs. They can still be dragged into the graph. Reproduced in 4.8 Preview 3 and Main (//depot/UE4/Promotable-CL-2560501) ...
Macro functions with exec pins disconnected within the macro do not show logic flowing to macro during PIE ...
When deploying a Third Person Template project to a Mobile device, there will be no dynamic shadows in the level coming from the character. Shadows are shown in 4.6.1 but not in the changelist provi ...
I was not able use the 'Draw Material' node function in conjunction with 'SceneColor' within the HUD Blueprint. However, as soon as I deleted the 'SceneColor' node within the material editor, I was ...
Adding an Actor Component that is set to Replicate to an Actor that is also set to Replicate disconnects the Client from the Server. Note: this does not occur if the Actor Component is already added ...
If an AIPerception component is added to an actor and given one element set to either AI Hearing / AI Sight / AI Touch config then the game will crash once Request Stimuli Listener Update is called ...