Trace Hit.Z varies strangely based on trace start/end Z

OLD - Anim - May 8, 2017

The Z value of a trace hit will vary based on the Z value of the start/end points of the trace. The larger the start/end Z range, the larger the variance of Hit.Z values. ...

Realtime Rendering toggle disabled after using Cloth Painting

UE - Runtime - Deformable - Jul 29, 2021

After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...

Adjusting Vegetation Growth for Bushes in Media Mode alters their global size settings

TM - Tools - Jun 25, 2026

Reported in SF [Link Removed] When making adjustments to the Vegetation growth Season parameter inside Media Mode, if a scene contains Bushes then any adjustments to the Vegetation growth will adju ...

Texturing: RC 1.5 texturing hangs, RC 1.4.2 works fine with same dataset and workflow

RC - Texturing - Feb 13, 2025

Tested on the provided project, it looks like the unwrap was provided, but then the process stuck. I also checked the Task manager and there wasn't almost any activity for RealityCapture.[Image Remo ...

DefaultSceneRoot causes Get Actor Bounds to Return 128

UE - Gameplay - Jun 1, 2016

When using the Default Scene Root component in a blueprint with no additional components, the box extent of the Get Actor Bounds node is returning 128,128,128 instead of the expected 0,0,0. If you ...

Draw at desired size does not return to being false when unchecked

UE - Editor - UI Systems - Aug 4, 2017

When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...

Image sequence resolution does not match render settings when set to Custom Render Passes output format

UE - Anim - Sequencer - Oct 10, 2018

Image sequences do not match render settings when set to Custom Render Passes output format. This issue is directly related to the Custom Render Passes Image Output Format. This does not reproduce w ...

If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible

UE - CAPT - Tools - Jul 31, 2025

If any light source is deleted, and a single light has its visibility state changed in LightMixer, all the other lights in the scene that were invisible turn visible. The behavior only shows after d ...

HDR Cubemaps Do Not Reduce File Size When Packaged Using ASTC Format

UE - Platform - Mobile - Mar 15, 2017

Currently HDR Cubemap textures aren't getting compressed when packaging for Android(ASTC). You can compare the file size of a packaged project before and after adding cubemap textures to verify this ...

Material Editor Viewport does not display World Position Offset

UE - Rendering - Graphics Features - Mar 19, 2026

The preview Viewport in the Material Editor does not correctly render World Position Offset. It appears that the RenderVelocities pass (which is also drawing the depth for the preview sphere) does ...