After adding an AIPerceptionComponent to a custom AIController class, any elements added to the SensesConfig array are reset to None when the Blueprint is compiled. This is related to [Link Removed ...
When running the Editor some users are reporting they are hearing consistent static noise. Currently there are some random workarounds to reduce or eliminate this noise, but the source of the proble ...
A users project crashes after hitting the stop button or Escape after playing in the editor. The user is not always given a crash report. Users project can be found here: [Link Removed] ...
When launching a game that is set to play in fullscreen, the game does not enter fullscreen mode until after the intro movies play. This was also mentioned on UDN: https://udn.unrealengine.com/ques ...
Using a post process volume with lens flare and a bloom enabled do not appear functional in split-screen multiplayer. Other selections in the PPV work as intended (ie. Fringe, Ambient occlusion). ...
When the console command "Stereo On" is used to start a game in fullscreen, objects in the level appear with a slight blur. Pressing Alt+Enter will "refresh" the screen and eliminate the blur effec ...
A user has reported that they could BSOD (Blue Screen Of Death) their computer by putting in 999999999999 as the number of pieces for the throbber widget. While I was unable to produce this on our s ...
A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...
We should support not having a source directory at all, unless the plugin needs to be linked against. Related to [Link Removed]. See also: https://forums.unrealengine.com/showthread.php?53710-Prebu ...
There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...