nDisplay - UMG widgets sync

UE - Virtual Production - nDisplay - Nov 9, 2019

As soon as the widget was visible on the node/display at least once all nodes/displays receive the button press and correctly increase the counter. Therefore it seems like the widgets are only initi ...

Start time of subtitle gets incorrectly modified at runtime

Tools - Apr 14, 2016

The time field of a subtitle is incremented incorrectly at runtime. This is caused by the wrong array being modified by the subtitle manager when queuing subtitles. A fix is provided by the licensee ...

Viewports: Marquee selection always selects skeletal meshes in ortho viewports

Tools - Apr 16, 2015

Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround. ...

Unable to read Stat FPS text on Samsung S6 Edge

UE - Platform - Mobile - Oct 28, 2016

This is only occurring on the Galaxy 6 Edge. Was tested on multiple iOS and Android devices and could not repro Galaxy S6 Edge_6714 OS: 5.0.2 ...

Steering feels sluggish in VehicleGame

UE - Simulation - Physics - Dec 22, 2016

REGRESSION Yes, does not occur in 4.14.2. Steering in Vehicle Game feels very sluggish. Turning is slow, and the buggy loses a lot of acceleration. ...

Cannot delete Notifies from Anim Notify Manager

OLD - Anim - Jan 4, 2017

Cannot delete Notifies from Anim Notify Manager. Regression: YES Broken: 3224400 (4.14.1) Worked: 3172292 (4.13.2) ...

No additional ticks appear on the timeline when you zoom in

OLD - Anim - Jan 26, 2017

No additional ticks appear on the timeline when you zoom in Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

Crash in FMediaPlayerBase::TickPlayer in Shipping builds

Media Framework - Jul 28, 2017

A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...

Ensures reparenting a child blueprint with a call to parent function in interface function

UE - Gameplay - Blueprint Editor - Oct 10, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensures occur when reparenting a child blueprint that has a Call to Parent Function in a function from a Blueprint Interface. ...

PIE captures mouse when "Game Gets Mouse Control" is disabled

Tools - Oct 31, 2017

When entering PIE, the mouse is captured by the viewport regardless of the "Game Gets Mouse Control" setting. Regression: No - Same behavior occurs in 4.17.2 ...