Macbook Pro touchpad two finger click and drag does not rotate the viewport camera

Docs - Mar 14, 2018

Using 2 Finger Click + Drag to rotate the Viewport camera does not provide the behavior that is described in the documentation. Instead of rotating the camera in place as the documentation describe ...

Collision preset setting is not reflected correctly in case of original class inheriting Primitive Component

UE - Simulation - Physics - Aug 15, 2018

Collision preset setting is not reflected correctly in case of original class inheriting Primitive Component. Probably the cause is UPrimitiveComponent :: PostLoad (). Since FCollisionResponse :: U ...

SingleLayerWater with PixelDepthOffset gives wrong refraction

UE - LD & Modeling - Terrain - Water - Oct 29, 2020

We can see refraction gets distorted after we have a bigger PDO value, and it's not because the depth is more shallow, but looks like some kind of scene color texture lookup error. Also, not sure i ...

Dynamic (transient) material instance assignment lost if object spawnable

zComponent - Archive - Jun 21, 2024

Material Instance Dynamic assigned to Spawnable objects with Editor Utility Widget get reverted when hit the Save button in Sequencer. This appears to come from the Material Instance Dynamic not be ...

Logic error in TRange::Difference causes crash when you Trim and Preserve Left/Right and unbounded Attach section in the sequencer

zComponent - Archive - Aug 1, 2024

TRange::Difference function does not handle bounds correctly, causes crash in the sequencer when "Trim And Preserve Left/Right" is used in the user's example project. User provided a potential fix: ...

5.5.3 insights crashes when opening .utrace files with "RenderCommands,RDG,RHICommands" channels.

UE - Metaverse - Profiling Tools - Feb 19, 2025

The customer provided reproduction steps and a trace file that crashes Insights. From the customer: manually placing if (!CurrentGraph) Unknown macro: { return; } nullchecks in RenderGraphInsi ...

Editor freezes then crashes while attempting to save during PIE

UE - Gameplay - Blueprint - Jun 8, 2015

A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...

AIController.BrainComponent not being set to user-created BehaviorTreeComponent instance

UE - AI - Apr 30, 2015

If a user manually created a UBehaviorTreeComponent for his custom AI controller, but forgets to set AIController.BrainComponent to point at that BT component then a fair amount of assumptions break ...

ForEach 'Enum' node returns incorrect enum values

UE - Gameplay - Blueprint - Aug 21, 2015

ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...

Retainer panel causes textures in 3D Widgets to appear washed out

UE - Editor - UI Systems - Sep 2, 2016

When adding a widget with retainer panels into the world via a WidgetComponent, the texture appears washed out. This does not occur if the widget is added to the viewport, nor does it occur in 3D wi ...