When Using Sequencer to Change Between the Animation Blueprint and Custom Mode Animations Freeze Temporarily

UE - Anim - Sequencer - Oct 6, 2017

Youtube Link to How Project is Set Up and the Results: [Link Removed] ...

Material loses Material Function reference when both are moved simultaneously

UE - Rendering Architecture - Materials - Oct 6, 2017

Moving a material function asset along with a material using the function causes the material to lose the function reference when the project is restarted. Regression: Yeswith Material and sub fold ...

Grid Size adjustment shortcuts don't functions in blueprints

UE - Gameplay - Blueprint - Oct 5, 2017

When the shortcuts for "Grid Size(Position):Decrement/Increment" ( '[' and ']' by default) are used in the main viewport editor, the grid size for a blueprint's viewport are updated as well. Howe ...

NavLink Proxy CHILD ACTOR stops working in a Packaged and Standalone game

UE - AI - Oct 5, 2017

NavLink Proxy CHILD ACTOR stops working in a Packaged and Standalone game. Works as expected in PIE. Licensee Description: Force Rebuild on Load is not called and the nav links as child actors do ...

Local binary build fails for iOS platform.

UE - Foundation - Core - Oct 5, 2017

Attempting to create a local binary build of the Engine for the iOS platform using BuildGraph is currently failing. While trying to build UHT for Mac using a remote build, the build fails because it ...

User is forced to rebuild code project DLLs after Hot Reload

UE - Foundation - Cpp Tools - Hot Reload - Oct 4, 2017

REGRESSION: Yes, this does not occur in 4.17.2 When using Hot Reload, the user is prompted to rebuild project DLLs when relaunching the project in editor. This was testing in QAGame and with a cod ...

Start Awake flag is ignored on the client if an object has been rotated in the editor

UE - Simulation - Physics - Oct 3, 2017

If an asset has been rotated in the editor it will no longer replicate as being asleep if the asset has been rotated in the editor (not at runtime). Even if the asset has been set to "Start Awake = ...

Web browser widget appears washed out

UE - Editor - UI Systems - Oct 2, 2017

Web browser widget appears washed out ...

[CrashReport] Ensure condition failed: ToPin->LinkedTo.Contains(this)

UE - Gameplay - Blueprint - Oct 2, 2017

This is a frequent and longstanding Ensure that has occurred for more than 500 users since at least the 4.13 release. Additionally, there do seem to be a few crashes with this callstack mixed among ...

Ensure undoing adding a component in UCS with Hide Construction Script Components in Details View off

UE - Gameplay - Components - Oct 2, 2017

An ensure occurs if the user undoes the adding of an Add Component node in the Construction Script, when Hide Construct Script Components in Details View is disabled (which is on by default). ...