Consistent Crash using Cinematic Viewport on Linux

UE - ACT Character - Sequencer - Aug 13, 2026

We are getting multiple crashes on 5.8.1 when trying to use the cinematic viewport on Linux, the most consistent way it's been reproduced is by clicking on the blue frame number to the left of the c ...

Editor crash when saving a level instance in a folder with the same name as the level

UE - World Creation - Worldbuilding Tools - OFPA - Jan 27, 2023

Inconsistent ListView entry sizes can prevent the ListView from being scrolled to the bottom

UE - AI Workflows - UI Systems - Slate - May 4, 2022

Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...

Groom Hair Visual Issue with RBF Interpolation Enabled

UE - Graphics Features - Feb 19, 2025

When "RBF Interpolation" is enabled in the Groom settings, applying an Animation Sequence to a Skeletal Mesh that animates at a position far from the world origin causes the bound Groom shape to bec ...

Unexpected corrections when sliding against other characters

UE - Runtime - Character - Oct 19, 2023

We are seeing unexpected movement corrections sometimes when pushing one player character up against another character that isn't moving, or against other static primitives that have round features ...

[CrashReport] UE4Editor_Persona!FBoneDescription::SetScore() [bonemappinghelper.h:31]

OLD - Anim - Sep 14, 2017

This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...

The Geometry Collection Dataflow node CreateGeometryCollectionFromSources is breaking Material Assignment

UE - Runtime - Deformable - Jul 21, 2025

The Geometry Collection Dataflow node CreateGeometryCollectionFromSources is breaking Material Assignment. As the licensee has pointed out, this previously worked in 5.5. The most probably cause fo ...

Double to float conversions of time in renderer causes precision issues

UE - Rendering - Architecture - Materials - Apr 8, 2026

In game sessions when the value for world time becomes large enough we start running into floating point precision issues. These issues can easily be seen in materials which do periodic animation b ...

Crash when trimming animation and then undoing action

UE - Runtime - Animation - May 30, 2023

Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1  ...

Crash When Raycasting Against Mesh With Multiple Materials

UE - Simulation - Physics - Feb 26, 2016

When using a raycast trace against a blueprint that has a child component with multiple materials will cause the editor to crash after a few times. This will not be an instant crash, but requires th ...