Lighting Channels Do Not Function with 78+ Lights on Actor

UE - Graphics Features - Oct 20, 2017

Lighting channels do not function when the number of lights affecting actors is 79 or higher. Any number of lights that is 78 or fewer will honor lighting channel assignments. ...

Audio Attenuation falloff is applied even when turned off

UE - Audio - Mar 26, 2018

Enable Sound Attenuation in the Sound Attenuation class does not appear to work. Specifically, unchecking the box doesn't turn it off. This is new - the setting worked in 4.18.3. ...

Cast Hidden Shadow Creates Shadow Artifacts in Splitscreen

UE - Graphics Features - Apr 18, 2018

When using Cast Hidden Shadow in splitscreen, the shadow from your character has severe shadow artifacts. This has been observed in 4.18.3 as well as 4.19.1.  ...

Cloth simulation doesn't work correctly if Compute Skin Cache is ON.

UE - Simulation - Physics - Character - Aug 16, 2018

It seems that cloth simulation doesn't work correctly on 4.20 if Compute Skin Cache is ON. We can easily repro it with Content Example [Link Removed] Is this by design? ...

Niagara Translucency Sorting Issue with GPUCompute Sim

UE - Niagara - Sep 7, 2018

Niagara translucency sorting mode doesn't apply to a particle set to be GPUCompute Sim. Found in 4.20 CL# 4302132 and 4.21 CL# 4348893 ...

Linker exception opening project project after updating to 4.25.4

UE - Gameplay - Blueprint - Oct 27, 2020

User has encountered an exception opening their project when they updated from 4.25.3 to 4.25.4. No repro, log or test project is given at the time. ...

FBX sdk give wrong normals when compile with Visual Studio 17.4.1

UE - Editor - Content Pipeline - Import and Export - Nov 24, 2022

At the time this Jira is created, UE 5.1 and 5.2 is using VS 17.3.6 which is working correctly. any update after should repro the issue. ...

NPC - Texture Sample DI does not work on Niagara Parameter Collections

UE - Niagara - Nov 8, 2023

Texture sample DIs no longer work when used with Niagara Parameter Collections. This seems to affect Volume Texture DIs based on customer reports, but I have not confirmed this.  ...

Cannot use multiple SubScene tracks

UE - Anim - Sequencer - Jun 30, 2016

Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...

Components spawned at runtime do not take Radial Damage if simulating physics

UE - Gameplay - Mar 16, 2015

Components spawned at runtime do not take Radial Damage if simulating physics. ...