[Feature Request] ReferenceViewer: Accept dynamic collection

Tools - Oct 29, 2019

In 4.23, Setting a dynamic collection to the collection filter slot does not display any result. And there are no information about dynamic collection doesn't work in collection filter. (FCollectio ...

Macro can have Pass-By-Reference type input

UE - Gameplay - Blueprint - Mar 30, 2020

Input arguments of macros are always Pass-by-Reference. So this is just only pin looks matter. Pass-By-Reference modifier on Macro input was removed in 4.24. [Link Removed] ...

Crash saving blueprint with a Get Float Attribute node and the attribute pin is set inline

UE - Foundation - Core - May 5, 2020

REGRESSION: Does not occur in 4.24 Crash occurs when saving a blueprint that is using a Get Float Attribute node and the Attribute pin is set inline. Does not occur if the pin is connected. ...

Duplicating BP actors reset edited Variables to Default Value if Variables name start with Chinese Character

UE - Foundation - Core - Jul 29, 2020

Hints: It has no problem in 4.24, only happening in 4.25 It has no problem as long as the Variable name is contained with Alphabat(English characters) fully; or start with Alphabat(A_变量 is fine) ...

shared texture sampler doesn't work in mobile

UE - Platform - Mobile - Jan 5, 2023

In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...

Water body constructor dirties actor

UE - Graphics Tools - Terrain - Water - May 29, 2024

Modify gets called from AWaterBody constructor: WaterSplineMetadata->Reset(3); WaterSplineMetadata->AddPoint(0.0f); WaterSplineMetadata->AddPoint(1.0f); WaterSplineMetadata->AddPoint ...

Translucent Materials no longer reflect light when using Forward Lighting variable

UE - Graphics Features - Jun 7, 2016

Translucent materials are no longer showing light reflections in scene when using r.forwardlighting 1 with lights. This is a regression from functionality in 4.11.2. This no longer works with 4.12 ...

Selecting vertices from multiple bsp brushes move in relative space and cannot be changed to world space

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2015

BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...

Zipping up projects with / creates folders to nest the zip in

Tools - Oct 15, 2015

Changing your project name from 'MyProject.zip' to 'MyProject 1/1/1/1/1.zip' creates a folder which nests another folder that eventually leads to the zip. ...

LIVE: Beam Particle Systems distort if camera is placed along the tangent's axis

UE - Graphics Features - Nov 5, 2014

A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...