Crash Report: [Link Removed] UE4Editor_CoreUObject! UPackage::SavePackage() + 23952 bytes savepackage.cpp:3305 UE4Editor_UnrealEd! UEditorEngine::SavePackage() + 1065 bytes editor.cpp:4368 UE4Edi ...
Editing multiple Math Expressions will crash the editor. ...
DESCRIPTION: The materials are cleared from a destructible that is created in PhysX Labs when a chunk in any of the depths is selected and if any of the chunk parameters are set to true. ATTACHED: ...
A user pointed out a potential to have an index out of range error in the source code. There are also a few magic numbers scattered around in this function. ...
If an array of custom UObjects is added to a class, changing the value of a UPROPERTY variable in one element of the array sets the same value in all elements of the array. ...
After Resuming from the Menu in the Blueprint_HUD level of Content Examples, looking around with the mouse is restricted to the window bounds. Clicking inside the viewport resolves the issue. ...
Crash Report: [Link Removed] UE4Editor_Core! FText::FText() + 19 bytes text.cpp:251 UE4Editor_CoreUObject! ULinkerLoad::LoadAllObjects() + 674 bytes linkerload.cpp:2524 UE4Editor_CoreUObject! Loa ...
When setting the Spin box delta to 1 and the slider exponent to 1 the value of the spine box should go up by 1s. However, the actual value is still retains decimal points and is rounded to show whol ...
Within the "Lighting' level of the 'Content Examples' project, example 5.4 should say 'Min Roughness' instead of 'Source Radius' ...
The original bug report is unclear – of course framerate of the game on PC will not match device – but QA has found a bug here. Seems like the game thread max tick rate is not being enforced in the ...