Calling StopAnimMontage() on a Character results in all active AnimMontages stopping instead of only the specified one.

OLD - Anim - Feb 24, 2015

In ACharacter::StopAnimMontage(), the call to AnimInstance->Montage_Stop() does not include the parameter identifying which montage needs to stop. It appears that this results in all active AnimMont ...

Crash with assigning APEX Cloth that uses a custom graphical mesh

UE - Simulation - Physics - Feb 24, 2015

When a graphical mesh is used to create a lower LOD for cloth assets and the Cloth FBX has the APB assigned to the material for the cloth there will be a crash. ...

Color bubble has no effect in an Event Graph

UE - Gameplay - Blueprint - Feb 24, 2015

If you add a comment to an Event graph Blueprint and change the comment color, the bubble should not change colors unless the Color Bubble detail is checked. I have included photos to better show ...

Crash when opening maps and blueprints in user's project

UE - Gameplay - Blueprint - Feb 23, 2015

Crash when opening maps and blueprints or PIE in user's project. [Link Removed] Possibly related [Link Removed] -30763-strategy.log is the first log, which indicated that the user's custom "Civil ...

Material Parameter Collection does not correctly render in Widget BP

UE - Editor - UI Systems - Feb 23, 2015

If a Material Parameter Collection with a Scalar Parameter is used within a material and that material is called within a widget the scalar parameter will render with a 0 value, even when set to ano ...

Possess functions need to be marked server-only

UE - Gameplay - Feb 23, 2015

Possess() should only work on the server, and only be callable on the server. ...

Editor Crashes when compiling a 3d widget after adding array variable

UE - Editor - UI Systems - Feb 23, 2015

Editor crashes when user adds array variable (any type) to a 3d widget that is used within a blueprint actor and then compiles the widget. Frequency: 4/4 Crash Reporter: [Link Removed] ...

BeginPlay has inconsistent behavior

Tools - Feb 23, 2015

Certain calls made on Begin Play do not function as expected. Users expect BeginPlay to be called when the game is loaded/playable EX: Using GetViewportSize on begin play will return 0 for X and Y ...

Tiled Landscapes imported with inverted Y axis rotation in World Browser

UE - LD & Modeling - Terrain - Landscape - Feb 23, 2015

When importing tiled landscapes into the world browser, the landscape tiles appear with inverted Y axis rotations. ...

Add a way to specify the font size when using a runtime font with AHUD

Tools - Feb 23, 2015

AHUD::DrawText can currently only accept a UFont asset. An overload of this that took a FSlateFontInfo would allow people using Blueprints to override the font size and typeface (as you can already ...