Lighting behavior is unreliable for translucent lit materials, results are inconsistent depending on the editor camera's FOV and the editor viewport's width/height/aspect

UE - Rendering Architecture - Oct 27, 2024

When working on the level editor viewport or testing on PIE, the visual appearance of additive/translucent lit materials changes significantly (and abruptly) when varying the camera FOV or the viewp ...

Rotation popping when attaching the negatively scaled hand mesh of a motion controller the child of a box collision component (left hand)

UE - Platform - XR - Mar 7, 2017

The left hand in the VR template appears to pop as it rotates when assigning the mesh for the motion controller a parent that is a box collision component. This does not appear to affect the right h ...

Landscape surface type always return "Default"

UE - Simulation - Physics - Dec 26, 2019

The behavior in this bug is a little odd since it is not present in any project that is upgraded to 4.24.1 (CL-10757647), but only those that are created directly in 4.24.1. The behavior is also a l ...

Textures become darker on BSPs when converted to a Static Mesh using Baked Lighting

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2020

A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting. This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL ...

Crash when referencing GearVRController

UE - Gameplay - Blueprint - Jul 10, 2017

SamD and I noticed that in 4.17 the GearVRController component wasn't appearing in searches in the editor. This crash doesn't occur in 4.16.1 ...

[CrashReport] UE4Editor-Kismet.dylib!FTabInfo::OnMouseDownHisory(FGeometry const&, FPointerEvent const&, TWeakPtr<SMenuAnchor,()

UE - Platform - Apple - Jul 20, 2017

This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...

FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...

Texture Group MaxLODSize doesn't recognize changes to WorldNormalMap in DefaultDeviceProfiles.ini

UE - Foundation - Core - Nov 11, 2019

When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 ...

Inverted normals with Datasmith .STP import

UE - Editor - Content Pipeline - Datasmith - Importer - Jan 15, 2020

When importing this .stp file through Datasmith, the normals are inverted upon import. Attached are screenshots of the normals in AutoDesk Alias and McNeel Rhino. This was reported and tested in 4 ...