In mobile preview or android device in 5.1 release, M_SharedTexture_Inst material does not render properly due to exceeded sampler slot limit. there was no problem in 5.0.3 ...
Modify gets called from AWaterBody constructor: WaterSplineMetadata->Reset(3); WaterSplineMetadata->AddPoint(0.0f); WaterSplineMetadata->AddPoint(1.0f); WaterSplineMetadata->AddPoint ...
Translucent materials are no longer showing light reflections in scene when using r.forwardlighting 1 with lights. This is a regression from functionality in 4.11.2. This no longer works with 4.12 ...
A crash occurs after setting the shadow scalabilty settings to "low" then clicking on an item in the viewport. The issue also occurs when setting all of the scalabilty settings to low at one time as ...
BSP brushes only move in relative space instead of world space if the user has selected vertices from more than one bsp brush. User cannot change translation to worldspace instead of local space. ...
It doesn't happen with the DX11 RHI ...
Changing your project name from 'MyProject.zip' to 'MyProject 1/1/1/1/1.zip' creates a folder which nests another folder that eventually leads to the zip. ...
A Beam Particle System that uses a tangent in its source and target setup will distort if viewed from along the tangent's axis. (See attached Picture) This hold true for all 3 axis . ...
This occurs for both Code and BP Vehicle and VehicleAdvanced projects tested in both DebugGame and Development packaging configurations Devices: tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 ...
This crash was introduced in 4.14.2, and is very similar to [Link Removed], however it is still occurring in 4.14.3 (after that fix) According to submitted crash reports, this one is not very wides ...