World Aligned Texture / Normal in Decals does not Operate as Expected

UE - Graphics Features - Jun 26, 2018

World Aligned Texture / Normal in Decals does not operate as expected, however when used as a surface material it will work just fine. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4154964, 4.21 CL ...

Custom Collision Preset Settings Not Saving on Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jun 25, 2018

Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...

ActorComponent.h BP Node Tooltip Typo on bReset

UE - Gameplay - Jun 25, 2018

Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip. UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h ...

Add multiple interface support to the multicast API of FSocket

UE - Networking - Jun 20, 2018

The calls to JoinMulticastGroup and LeaveMulticastGroup on FSocket do not allow for the interface address to be passed in, only the the group address. The interface address is currently hard-coded ...

DestroyComponent(bPromoteChildren=true) does not try to use the socket name of a child when attaching it to the grandparent

UE - Gameplay - Components - Jun 20, 2018

User reports that when we delete a component in the hierarchy and promote a child component in its place, we don't account for the socket name that the deleted component had used previously. ...

[Landscape] only returns DefaultPhysicalMaterial when run in editor world

UE - LD & Modeling - Terrain - Landscape - Jun 19, 2018

Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 ...

Preformance drop when calling draw to render target

UE - Graphics Features - Jun 19, 2018

There is a major performance drop after 4.18 when calling draw material to render target. This is an issue reported by many community members, and there seem to be additional reports with different ...

Make Timespan Node: Milliseconds to Seconds Conversion

UE - Foundation - Core - Jun 19, 2018

Make Timespan node returns unexpected conversion from milliseconds. With all other values 0 - values in the Milliseconds field over 2147 flip to negative and begin to decrement ...

Parser drops Braces unexpectedly when copy pasting Nodes

UE - Foundation - Core - Jun 19, 2018

InString with Curly brackets are copied to clipboard as DefaultValue="\"{Hello}\"", and the pasted result does not include the Curly brackets. "Brace drop itself is happening in FParse::Li ...

Tracks referencing the same sequencer don't work properly in package build

UE - Anim - Sequencer - Jun 18, 2018

This issue is regression. It don't occur with 4.18.3. Sequencer behavior differs between PIE and package build. As shown by the attached .png, in PIE one character moves, but in package build it ap ...