cf part 2 of that UDN https://udn.unrealengine.com/s/question/0D5QP00000rP4CG0A0/interchange-custom-collision-changes-from-fbx-pipeline?fromCase=1 ...
FBX attached[Link Removed] ...
It seems like the animation fbx exporter is broken. The mesh is exported just fine and can be imported in any application without issue. As soon as the animation is exported the mesh becomes broken ...
Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...
This bug is critical since it can broke bone name reference between [animations, physics asset, curves, ...] and skeletal mesh bone name ...
There's a small typo in the "skeleton" tooltip in the editor's fbx importer. It says "and animation" when it should say "an animation" (see attached screenshot). ...
A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...
Curves with Auto tangents settings are imported correctly. test_aaa_AutoTangents.fbx ...
Allow user to enable layers when importing Landscape Tiles from the Level View in a World Composition Level. Allow to reimport that layer data on a Edit Layer later on when using the reimport featu ...
If a new Directory to Monitor is added to the Auto Reimport settings, and the Editor Settings window is closed before the Map Directory To option is set, when the Editor Settings window is re-opened ...