Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE

Tools - Jul 14, 2016

Toggle Play/Pause shortcut (when set) does not toggle if the player ejects during PIE ...

Flow indicators between sound cue links don't update unless the mouse cursor is moved

UE - Gameplay - Blueprint Editor - Jul 14, 2016

The orange flow indicator that appears won't update graphically if there is no user input so if you Play an audio cue and don't move your mouse you won't get realtime feedback of what is going in. ...

Hot Reloading from IDE fails

UE - Foundation - Core - Jul 13, 2016

Building from VS causes the compilation to fail. (Have not had the opportunity to check XCode yet, investigating) Found in //UE4/Dev-Core @ 3048370 Currently occurs in //UE4/Main @ 3049508Severity ...

Actor Hidden in Game does not take lighting into account any longer

UE - Graphics Features - Jul 13, 2016

Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene. This is a regression of 4.11.2 where this worked but is no longer ...

Log Warning: LogRender:Warning: Missmatch between bShouldGenerateLowQualityLightmaps(0) and r.SupportLowQualityLightmaps(1)

UE - Graphics Features - Jul 13, 2016

The issue occurs in //UE4/Main as well. This issue can be easily seen by opening any project at latest. It has been observed in new projects both with and without starter content. ...

Crash Occurring in FD3D11DynamicRHIModule::FindAdapter()

UE - Graphics Features - Jul 13, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 1 from an array of size 1 Source Context: 352 353 // We a ...

Foliage Paint Brush present when interacting with UI

UE - Editor - Workflow Systems - Jul 13, 2016

Crash Undoing Create New Camera in Sequencer

UE - Anim - Sequencer - Jul 12, 2016

If the user selects the "Create New Camera" button in a sequence, then uses undo, the editor crashes. This issue does not occur in //UE4/Main @ 3046959 ...

Merge Actor Tool missing option to deselect Export Specific LOD

UE - World Creation - Worldbuilding Tools - HLOD - Jul 12, 2016

In the new non-experimental version of the Merge Actors tool there is no option to disable "Export Specific LOD". In 4.11 when this was disabled it would merge the actors with their respective LODs ...

Auto-Key All and Auto-Key Animated don't work as expected

UE - Anim - Sequencer - Jul 12, 2016

Auto-Key All and Auto-Key Animated don't work as expected. Might consider having a third option that Auto-Keys only the modified property. ...