When making changes to the properties of widgets in the details panel, the text fields to not remain highlighted. This functionality appears present in other areas of the engine. Such as when dealin ...
The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...
AccumulateCurveMetaData makes calls to MarkPackageDirty even when the data hasn't changed. ...
The Is Over Hit Test Visible Widget node does not return false when over a widget that is not hit test visible ...
A licensee has reported that UWorld::CleanupWorld is causing issues with assets in Sublevels if you build lighting on the parent level, save all of the maps, and then change to another level. The as ...
When creating a grand child widget it appears that the preconstuct does not behave as expected. The child widget fails to render widgets that belong to its parent's parent. ...
Changes to the frame rate for the Render Movie Settings window do not appear to save in between uses (as is seen with the other settings). ...
When using Show collision it appear that the collision will not update its visibility when switching between No collision and Default. Once the collision has been set to No collision it will no long ...
USkeletalMeshComponent::LineTraceComponent does not properly consider bEnablePerPolyCollision. It appears to use the component's bodies, which are empty. It should be sufficient to use UPrimitiveCom ...
GeomSweepMulti and GeomOverlapMulti are not being exported, as the template specializations are declared outside of the physics interface class without ENGINE_API. ...