When converting a function with a local variable to an event, editor crashes. Issue does not occur in 4.25, therefore a regression. ...
When Megalights is enabled, light can leak into areas that should be occluded for lights with smallish (5.0) source length and source size. [Image Removed][Image Removed] This was taken with r.Ray ...
Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the asse ...
This only occurs in standalone or a packaged game Having a Play Media Player node in a blueprint causes all of that blueprint's functions to become uncallable. Found in 4.11 Preview 5. Reproduced ...
Changing area light settings in blueprint will Cause a crash. Found in 4.20 CL# 4302132 and 4.21 CL# 4307852 Unable to test in 4.19 due to provided project being in 4.20 ...
UHT will fail during build in Visual Studio if a function tries to return a UEnum pointer. Adding a valid keyword before the return type will compile successfully. ...
When duplicating an Interface function, the values for Input/Output are doubled or tripled. ...
Per Licensee: Hello, We are migrating our project from 4.18 to 4.19.2 and we are encountering various crashes while opening our material and material functions. I'm adding a simple test case here. ...
Defining a FRuntimeFloatCurve inside a code based struct causes the editor to crash if the struct is added as a local variable to a blueprint function and the "Create External Curve" button is press ...
If you make a Blueprint Macro Library that derives from UObject you are then unable to use any functions that require a WorldContext, like Delay. This is because the WorldContext cannot be assumed l ...