All the imported animation only contain one frame. If the file contains in archive are imported in a gltf web viewer we can see animation are playing. [Link Removed] [Link Removed] https://foru ...
When a Level is being removed from world (UWorld::RemoveFromWorld), the time slicing (time limit) is not respected especially if the EndPlay of actors takes some time.Before starting the RouteEndPla ...
The licensee has reported, and I was able to reproduce, that specifically in package builds targeting Development configuration, trying to toggle the SmartLinkEnabled state of a NavLinkProxy will cr ...
FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction() does not copy the metadata from the source FBPVariableDescription entry. Class variables work because there is code for that in FK ...
The licensee already investigated this a little. The problem appears to be that UKismetNodeHelperLibrary::GetValidValue should be calling IsValidEnumValueOrBitfield as opposed to IsValidEnumValue. ...
The mesh changes and the asset name stays the same while the two FBX are completly different: different filename, different mesh names in the FBX CF video for repro steps. https://forums.unreale ...
Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...
The following worka round works :float SLevelViewportToolBar::GetTransformToolbarWidth() const { ... #if 0 // float ViewportToolBarWidth = static_cast<float>(GetCachedGeometry().GetLocalSize(). ...
Licensees have reported crashes being triggered while the engine is resolving debug markers for an Nvidia Aftermath dump. This makes it difficult to properly investigate crashes ...