Camera Shakes with Oscillation Blend Out Time do not play for their full duration in Sequencer

UE - Anim - Sequencer - Sep 20, 2019

Camera shake oscillations with blend out time do not play their full duration in sequencer.  ...

Cook errors with landscape cross-level spline meshes

UE - LD & Modeling - Terrain - Landscape - Dec 18, 2015

Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...

T_Wood_Pine_D Asset has Offset Alpha Channel

Docs - Samples - Sep 12, 2016

The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...

IKRetargeting Skeletal Mesh Does Not Update Virtual Bones

UE - Anim - Rigging - Retargeting - May 20, 2022

Occurs 5/5 times. Regression does not occur: UE5Manny Skeletons are new to UE5.0  ...

Some Niagara Fluid systems are not visible in a packaged project

UE - Niagara - Jun 7, 2022

Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...

Route gamepad to second window setting is broken

UE - Gameplay - Input - Nov 11, 2022

The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix.  ...

Sky renders black after building lighting in VR Template

UE - Graphics Features - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so this is a regression. ...

WorldPartition: Attached Actors within Level Instances save level offset bounds

UE - World Creation - Worldbuilding Tools - Level Instances - May 9, 2023

The proposed fix is implemented in CL 25389340 but needs further testing to make sure there are no issues caused by it. ...

Local Vector variables in functions do not save the Y and Z values

UE - Gameplay - Blueprint - Mar 12, 2015

Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...