When called from Python, in 5.1 the load level invocation results in a kernel panic style crash of the editor, with a message about the map leaking memory and not being able to be garbage collected ...
Engine crashes when i try to remove unused bones. I have lot of things going on in those characters, they all share same skeleton. There are anim blueprints with control rig and pose drivers, there ...
Running into an intermittent crash in MetalRHI when locking to a camera cut in a level sequence. Very similar to [Link Removed] which is an NVIDIA GPU. ...
Importing two or more Textures into the Material Editor results in a crash. This is a regression from 4.24.3 (CL-11590370) as well. This was reported and tested in 4.25 Preview 2 (CL-12055273) and ...
Get nasty crash when performing a diff between two revisions on a BP uasset and then select a parent section that was modified, followed by a specific action performed on that section of the BP. ...
iOS package with Metal Desktop Renderer enabled crashes on iPhoneThis issue does not occur if Metal Desktop Renderer is disabled ...
Crash occurs when the user renames a nested struct member variable while there's a struct pin split in a blueprint. ...
A 'user-created' widget in the body of an Expandable Area of an Editor Utility Widget causes a crash, after selecting 'Run Editor Utility Widget'. ...
Niagara components don't null check their tick functions, and can cause a crash as a result. Compare to UParticleSystemComponent::TickComponent which does. It's fairly common in the engine to pass n ...
Adding a Local Variable to a blueprint Construction Script will cause a crash ...