Blueprint Billboard Components render Opaque in Editor but Translucent during PIE

UE - Graphics Features - Jan 28, 2016

Billboard components render translucent during play, but render opaque within the editor. Simply adding a billboard as a component to a new actor blueprint and placing it in the level will reproduce ...

AI MoveTo Blueprint node will zero velocity on Pawn when called, causing a freeze if the Pawn is already moving

UE - AI - Oct 4, 2016

AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...

Editor crash after attempting to create layer info in new landscape window

UE - LD & Modeling - Terrain - Landscape - May 7, 2015

Attempting to create landscape layer info from within the new landscape creation window crashes the editor. Workaround: create the landscape, switch to paint mode, create layer info in paint mode w ...

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs

UE - Gameplay - Blueprint - Feb 7, 2015

Most variable types that do not reference a specific Actor in the level cannot have defaults set in Structs. While this makes sense for Actor references, I don't see why a Struct couldn't reference ...

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in PIE

UE - Niagara - Apr 3, 2018

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in map QA-Effects example 1.2. I've included a gif showing the issue [Link Removed]. The quality isn ...

Clicking a button in UMG stops all tilt information

UE - Editor - UI Systems - Nov 14, 2014

Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...

CameraRig_Rail actor does not show last index for preview mesh

zComponent - Archive - Feb 19, 2025

Do not show the last index in the preview mesh display of the CameraRig_Rail actor. The reproduction test case generates a ring of rails, but only the last index is not displayed. Recommended Cod ...

Sequencer Conditions crash - GarbageCollectionVerification

zComponent - Archive - Apr 3, 2025

Encountered a crash during the garbage collection phase when using sequencer conditions with subsequence tracks. Specifically, objects appear to break the "Disregard for GC" assumptions. ...

Optimization Viewmodes are not visible when Android Preview is enabled

UE - Platform - Mobile - Apr 11, 2019

A user has reported that the Optimization Viewmodes menu does not appear with any options when the Preview Rendering Level is set to Android ES2 or ES3.1. Regression?: Yes This did not occur in 4.2 ...

Setting a component to replicate in an Actor that is already set to replicate alters the location of the mesh on the Client after enabling physics

UE - Networking - Jan 27, 2016

Setting a component to replicate in an Actor that is already set to replicate alters the location on the Client after enabling physics. Note this only appears to occur with components added in Const ...