Animation import with "Force Front X Axis" is broken until a re-import

UE - Editor - Content Pipeline - Import and Export - Apr 24, 2019

Root motion with SubAnimInstance can cause notifies to not trigger.

OLD - Anim - Sep 16, 2019

Setting up root motion in a sub instance to RootMotionFromEverything seems to cause the sub instance to evaluate, and override the notifies of the animation that was playing, which prevents the noti ...

incorrect virtual texture shader code(in FinalizeVirtualTextureFeedback) on Mobile forward platform

UE - Graphics Features - Mar 15, 2021

in the function FinalizeVirtualTextureFeedback, the micro "USE_DBUFFER && MATERIALDECALRESPONSEMASK" returns true on mobile forward, while there is no DBUFFER on Mobile forward obviously. This takes ...

SingleLayerWater is rendering brighter shallow water with fog

UE - Graphics Features - Jul 12, 2021

Shallow water areas in scenes with exponential height fog will be brighter than they should be. Possibly due to the fog being applied twice in the SingleLayerWater shading model. ...

Rifles are offset in Display 1.15 when opening Content Examples Animation map

UE - Gameplay - Oct 28, 2016

REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) In the Content Examples Animation level, at Display 1.15, the rifles are offset from the character's hands for two of the skeletal mes ...

Moving RecastNavMesh in the level and then toggling Display settings causes the navmesh to move in the level

UE - AI - Apr 2, 2018

If the user moves the RecastNavMesh actor in the level, the navmesh will be offset each time they change a Display setting in the Details panel. ...

Instanced Static Mesh instance with negative scale has black lighting

UE - Graphics Features - Jun 11, 2019

[Image Removed] The image above was the results after building lighting.The far right spheres all have negative scaling(-1 on Y) and reverse culling checked and are instanced.The middle set of sphe ...

Niagara Simulation Stage + DynamicMaterialParameters crash

UE - Niagara - Feb 6, 2021

deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...

MDL imported from Substance Source with Datasmith causes a crash

UE - Editor - Content Pipeline - Import and Export - Mar 8, 2019

MDL downloaded from Substance Source causes a crash. This is reported on UDN by an Enterprise customer: https://udn.unrealengine.com/questions/487598/why-would-ue4-is-always-crashing-when-import ...

[Standalone Installer] The binaries for Mac are missing

UE - Editor - Content Pipeline - Datasmith - Installers - Mar 1, 2022