SingleSampleShadowFromStationaryLights does not work in UE5 (when GPU-Scene is used)

UE - Graphics Features - Shadows - Jul 21, 2022

The flag is not propagated in FPrimitiveSceneShaderData::FPrimitiveSceneShaderData and so is missing in GPU-Scene primitive data. Need to add: .UseSingleSampleShadowFromStationaryLights(Proxy->UseS ...

Affect Indirect Lighting While Hidden can affect the environment after data layer unload in editor

UE - Graphics Features - Sep 9, 2024

After setting Affects Indirect Lighting While Hidden but before saving the level, the emissive contribution persistents through datalayer visibility toggles. This does not appear to occur in PIE, on ...

Spawned skeletal animations don't animate

UE - Anim - Sequencer - Oct 30, 2017

When editing a Niagara module an error can occur if using non-module functions, even with a correctly set usage bitmask

UE - Niagara - Feb 14, 2023

When editing the module the call to FHlslNiagaraTranslator::HandleDataInterfaceCall has the usage "Module", so it treads the module as if that was its stack context, even though the module's usage b ...

Fail to save level with a Blueprint component containing User Data

UE - Gameplay - Blueprint Editor - Jun 10, 2019

Broken TextureTest BP in Landmass plugin base content

UE - Graphics Tools - Terrain - Jul 15, 2024

It appears that the Landmass plugin has a content dependency on the BlueprintMaterialTextureNodes plugin. If the BlueprintMaterialTextureNodes is not loaded, then the blueprint "/Landmass/Landscape ...

Using a Shading Model node set to Unlit results in an invalid material with FromExpression domain

UE - Rendering Architecture - Materials - Feb 29, 2024

Create a materialSet its domain to From ExpressionRecreate the node graph as in the screenshot Note that the preview sphere is black. ...

Gameplay Abilities CancelAllAbilities not working as expected

UE - Gameplay - Oct 24, 2019

in AbilitySystemComponent_Abilities.cpp, line:844  CancelAllAbilities() does not appear to be working as expected.  There is a check before cancelling all abilities.  However, this check uses the Cl ...

Texturing: RC 1.5 texturing hangs, RC 1.4.2 works fine with same dataset and workflow

RC - Texturing - Feb 13, 2025

Tested on the provided project, it looks like the unwrap was provided, but then the process stuck. I also checked the Task manager and there wasn't almost any activity for RealityCapture.[Image Remo ...