VolumetricLightmap doesn't work when shifting a level by world origin rebasing

UE - Graphics Features - May 17, 2021

VLM is not handled when rebasing. The following workaround works. void SetupPrecomputedVolumetricLightmapUniformBufferParameters(const FScene* Scene, FEngineShowFlags EngineShowFlags, FViewUniform ...

SkeletalMesh may lose virtual bone names

This Jira is there to make sure we load the skeleton asset before the skeletalmesh asset need it ...

Problems in skeletal mesh merge

There are a few issues a licensee has found with the skeletal mesh merge operation. See the UDN for more details and the proposed fixes. Note, the issue with the cloth merge is already logged in a ...

Blueprints keep BPTYPE_Const after UCLASS(const) mark up is removed from parent or being reparented

UE - Gameplay - Blueprint Editor - May 7, 2021

Blueprints based on a const class will continue to be BPTYPE_Const after being reparented to a non const class. ...

Changing the name of a native component results in a blank details panel

UE - Gameplay - Components - May 7, 2021

Much like [Link Removed] (which I'm backing down on my by design claim), there is an issue where if you previously referenced a component that no longer exists, the correct instanced subobject is lo ...

Material instance changes are not retained whilst using Empty Actor to switch between spawned meshes with blueprints

UE - Graphics Features - May 6, 2021

TestActor references Shape_Cube_2 and Shape_Cube_3.  TestActor blueprint shows the logic 2DSideScrollerCharacter blueprint contains the keyboard control logic. ...

Each adding a static mesh not containing any collision data keeps increasing PhysX memory

UE - Simulation - Gameplay - Apr 19, 2021

If the static mesh has UseSimpleCollisionAsComplex and does not have any SimpleCollision shapes, The physics actor will be destroyed immediately in FInitBodiesHelperBase::CreateShapesAndActors, but ...

SourceControl: Error: Operation 'UpdateChangelistsStatus' not supported by source control provider 'Subversion'

UE - Editor - Workflow Systems - Apr 15, 2021

When trying to check in a new asset or changed asset via the source control menu or Tools menu, an error comes up in output log. SourceControl: Error: Operation 'UpdateChangelistsStatus' not suppor ...

JumpMaxCount and JumpMaxHoldTime not replicated

UE - Gameplay - Player Movement - Apr 15, 2021

Cross does not respond or crashes when "collide with attached children" is enabled

UE - Simulation - Visual - Apr 13, 2021

Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 0x00007ffb09d32bb9 UE4Editor-Engine.dll!USkeletalMeshComponent::CopyClothCollisionsToChildren() [D:\ ...