Create an actor blueprint with a public variable that is an array of Text & compile itCreate an instance of the blueprint in the worldAdd several text items to the arrayApply instance changes to the b ...
Description: Appears directly related to using Set Master Pose Component when the target component has cloth Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Lin ...
Editor can assert when changing the signature of an editor authored Blueprint Library Function (FuncA) if that function is called from a Blueprint Library Function (FuncB) via an actor's constructio ...
Destroying the owning actor as a response to an anim montage's anim notify causes unsafe access of the current anim montage. See repro steps. ...
If the user tries to join a listen server with an app that is running on the Gear VR the App will stop working. ...
From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...
Issue was occurring with wildly varying repro steps, after speaking to Jurre and enabling gc.CollectGarbageEveryFrame 1 it was easy to conistenty reproduce this issue. note: I was getting this iss ...
Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary //UE5/Release-5.2 @ CL 25360045 This issue is occur ...