Crash when changing the name of a variable within in a struct that's being used by a Control Rig Blueprint

UE - Anim - Rigging - Control Rig - Nov 23, 2021

It seems that changing the name of a variable inside a struct that is being used by a Control Rig variable causes a crash. Additionally, after making the change and recompiling the Control Rig bluep ...

Crash occurs when renaming an asset that is used by Class Default Object

UE - CoreTech - UObject - Nov 23, 2021

Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...

Input isn't recognized for the E key when the Ctrl key is also pressed down

UE - Gameplay - Input - Nov 23, 2021

When holding down the Ctrl key and pressing another key, if there is an input event bound to that key, then the nodes placed after that input event are triggered. However, this is not the case with ...

Non-deterministic packaging when iostore is enabled

UE - CoreTech - UnrealPak - Nov 21, 2021

There appears to be a pattern of non-deterministic cooks when packaging with multiple chunks. In the case of these reproducible steps, only the assets of chunk1 have been modified. In this case, we ...

Changing the codec of a Curve Compression Setting asset results in a crash

UE - Anim - Nov 18, 2021

When creating a Curve Compression Setting asset and changing the codec from Compressed Rich Curves to either Uniform Indexable or Uniformly Sampled the editor crashes. Tested in //UE4/Release-4.26 ...

Detaching part of the Visual Logger window and then closing the Visual Logger tab causes a crash

UE - Editor - UI Systems - Slate - Nov 18, 2021

It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...

Typo in water body ocean materials parameter

UE - Graphics Tools - Terrain - Water - Nov 18, 2021

In Water_Material_Ocean material, there is a typo under FluidSimulation that says "Siulation Flowmap Speed" This is not a regression due to it occurring in 4.26.2. ...

Connection/Disconnecting an integer pin to a divide node causes the pin literal value to fail

UE - Gameplay - Blueprint Editor - Nov 18, 2021

This only happens when you connect a pin, then disconnect it and try to compile again. ...

[Spatialization] - When a sound starts playing while the listener in in the Binaural Radius, when they exit the sound stops playing

UE - Audio - Spatialization - Nov 18, 2021

If a sound starts playing while the listener is inside the binarual radius, the sound stops abruptly when they leave the radius. Does not occur if the listener starts in the binaural radius. Does no ...

Crash when changing levels to a another with world partitions.

UE - World Creation - Worldbuilding Tools - World Partition - Nov 17, 2021

Crash when opening a level through blueprint to go into level with world partitions enabled.  This a not a regression due to being a new feature.  ...