This also occurs in 4.14.3 This does not occur on Windows. Could not get this issue to reproduce while recording the screen with quicktime player, but if you experience it in person it really feel ...
Attaching / Detaching a blueprint actor to a player in a network environment causes location errors when the detach occurs. Even without the attach events being replicated or the blueprint's movemen ...
Set tracking origin has a 90 degree offset between Floor and Eye level. When switching the Setting for the Set Tracking Origin Node from Floor level to Eye level, there appears to be a 90 degree dif ...
[Link Removed] ...
If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the acto ...
If an interface is called in a blueprint and then altered, the blueprint will receive a compile error until the interface is removed and re-implemented. ...
The title pretty much explains it all. When creating a blueprint and using a subcomponent or child within that blueprint, deleting the child actor, and then undoing while in play, causes crash. ...
GetOverlappingActors will return a value when used immediately after OnComponentEndOverlap. Putting a delay after the OnComponentEndOverlap call will result in GetOverlappingActors to return null, s ...
A Blueprint that references a macro from a macro library cannot be saved if the macro is deleted and then the deletion is undone. The following error is given: Can't save ../../../../../../UnrealEn ...
When using the Engine's High Res Screenshot tool, there is a limit on the amount of foliage that can be present before the meshes stop appearing. This number is around 1500 meshes, though I was not ...