Emissive Materials Change Colors Unexpectedly With Increased Values

UE - Graphics Features - Jan 24, 2017

When multiplying vector 3 (R,G,B) values by a scalar value of increasing quantity the emissive output will begin to change colors. The most unexpected is the blue color that will turn purple while t ...

Exposure Metering Mode "Auto Exposure Basic" Disables Histogram Min/Max Control

UE - Graphics Features - Oct 11, 2018

Auto Exposure Basic disables histogram min/max controls. Working as expected in 4.19 CL# 4033788 and 4.20 CL# 4369336 Found in 4.21 Preview 1 CL# 4435822 and 4.22 CL# 4448303 This is a regression ...

Setting KeepState as default in LevelSequences makes Sequencer blend animations not as expected

UE - Anim - Sequencer - Nov 27, 2018

Setting "Keep State" for an animation in sequencer makes the sequence behave differently in Sequencer and in Play Mode. The animations appear to be blending together instead of having normal transit ...

Failed to launch project with -D3D10 Command Line Argument

UE - Graphics Features - Jun 3, 2019

Adding the d3d10 command line argument to a package project results in a crash. This worked normally in 4.21 and below.  ...

Character Jump Height is dependent on framerate

UE - Gameplay - Player Movement - Jul 17, 2020

Character jump height is dependent on framerate, where lower framerate can result in reduced jump height. ...

Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes

UE - Gameplay - Blueprint - Mar 15, 2015

Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...

PhysX Crash when spawning Instanced Static Mesh actors at Runtime

UE - Simulation - Physics - Destruction - Oct 13, 2015

Bug generated from crash reporter. This crash has been found in 4.7.6 and still occurs in 4.8.3 and 4.9.2 to users. One user in particular still, and he experiences it often. I have not been able ...

Trace Hit.Z varies strangely based on trace start/end Z

OLD - Anim - May 8, 2017

The Z value of a trace hit will vary based on the Z value of the start/end points of the trace. The larger the start/end Z range, the larger the variance of Hit.Z values. ...

Movie Scene Float sections do not blend when adding a key

UE - Anim - Sequencer - Apr 10, 2019

Movie scene float tracks to not blend when adding new keys through the add key button if the value comes from outside sequencer. This is a result of a change introduced by CL: 4997300.   ...

Realtime Rendering toggle disabled after using Cloth Painting

UE - Simulation - Physics - Character - Jul 29, 2021

After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...