Texture asset only exportable as .COPY and .T3D

UE - Editor - Content Pipeline - Import and Export - Dec 13, 2019

Export for certain marketplace asset limited to .COPY and .T3D (and .BMP in 4.24) I was unable to reproduce this with a texture that I created even with Grayscale / sRGB disabled. ...

World Delta seconds appears to Cause a miss calculation (regression 4.12.3 -> 4.12.4)

UE - Gameplay - Jul 1, 2016

If the user uses world delta seconds in a calculation there appears to be some incorrect values. Note there is also a users project attached if you would like to look at that example. ...

Stereo layer appears to move when used with the Oculus Rift

UE - Platform - XR - May 17, 2018

Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...

Crash on startup with a Blueprint deriving from an abstract class with a SpriteComponent

Tools - Feb 7, 2018

Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...

Feature Request: Make WASD movement cancel out movement when you press keys in opposite directions

UE - Gameplay - Input - Feb 3, 2023

slack discussion: [Link Removed] ...

AddComponent node doesn't work correctly with macro libraries

UE - Gameplay - Blueprint Compiler - Apr 25, 2023

This is a unique problem with macro libraries and the AddComponent node. It would appear that the issue has to do with the MakeNewComponentTemplateName function that we use when we create these func ...

GetActorsPerception useless in 4.7

UE - AI - Mar 11, 2015

The new AI Perception system's BP API, marketed in release notes, depends on UAIPerceptionComponent::GetActorsPerception, that, as one AnswerHub user points out, is useless due to a buggy condition ...

Landscape Component LODBias parameter is broken

UE - LD & Modeling - Terrain - Landscape - Apr 27, 2020

Geometry collection components report incorrect mass for character movement components

UE - Runtime - Deformable - Sep 24, 2024

A player cannot move heavier GC objects even if we have a valid setup due to the GC not reporting the correct mass.  ...

iOS Launch-On rebuilds every time

UE - Platform - Mobile - Jun 11, 2018

Artifacts from the previous Launch On are being cleaned up, which are necessary for improved iteration time. ...