Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...
MorphTargets/BlendShapes are read from the scene, not the morpher modifier. This also results in blendshapes names being equal to morph target object name (objects), rather then names from morpher m ...
Component hierarchy information is lost when modifying an Instance of a Blueprint that Inherits from a C++ Pawn. Specifically, when this instance's hierarchy is modified via the World Outliner Edit ...
If you disable "Support PointLight WholeSceneShadows" spotlights stop casting shadows. This is working as expected in 4.20 CL# 4369336. Found in 4.21 CL# 4753647 and 4.22 CL# 4809892 This is a reg ...
Attempting to replace a BSP with a static mesh does not work as expected and results in a crash if a 2nd BSP gets placed in the level. ...
When using a Third Person UE4 Mannequin, Opening the Physics asset tab, and welding the collision between left foot ball, to left foot results in an Engine crash. Additional Note: Using the same ...
Deleting ParagonKhaimera BlendSpace 1D key values while the animation is previewing in Animation Editor will result in Engine crash. ...
Media capture (AJA) doesn't grab UMG widgets in standalone mode. ...
Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...